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Pokemon Sacred Phoenix

Pokemon Sacred Phoenix is made by Ducumon
Name: Pokemon Sacred Phoenix
Created by: Team Sacred Phoenix
Source link: Click here!
Description:
Pokémon Sacred Phoenix is a fan-game that will introduce you to the kingdom of Keltios, a medieval-fantasy world blessed by the Legendaries. Loving myths and legends, it is therefore only natural that he transcribe these passions through his creation. This will involve a unique project on many points, originalities that will make the strength of this project. You can play Pokemon Phoenix Rising [PC Game] if you want to play another good fanmade game.

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When a Legend falls into one of the eternal human conflicts, the Mythical King will lose his Guardian and will no longer be worthy of Arceus’ Throne. From this fall will be reborn the curse of the Sovereign of Kalos. Then utter Shadow will plunge the Divine Pokémon into a tormented sleep, subjecting it to dark servitude.

From this Shadow that puts many Pokémons’ souls to sleep, the Rebirth will shine with the Rainbow Bird. Blessed by the flames of the Sacred Fire and the unconditional Love of the Phoenix Prophet, the Pokémons of Light will restore the balance of the Legendaries … For from the Shadow type is born the Light, the balance of the world will never be broken.

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On Giratina’s sphere (the plot):
What would a world be without adventures? A medieval-fantasy world is full of mages, prophecies, court intrigues, quests, enemies, battles, deaths, hope and heroes. Through a scenario that skillfully mixes Celtic inspiration and the richness of the official Pokémon Lore, you will live the Phoenix Prophecy and will be led to discover the origin of a mysterious evil (the Shadow type) corrupting the heart of some pocket monsters.

On Palkia’s sphere (the space):
Keltios, a frontier nation of ancient Kalos, will be a brand-new land to explore. At the height of its glory, this historically rich kingdom remains twice the size of a traditional Pokémon region.

On Dialga’s sphere (the time):
A very rare originality, the quest of the Sacred Phoenix will go far into the past: 500 years after the Kalosian reign of AZ, or 2500 years before the contemporary events of the Pokéworld. This implies the absence of almost all technologies. Forget about glass buildings, motor vehicles, computers, Pokémon Centers and modern medicines! It is an opportunity to discover new landscapes (tilesets) and a different philosophy of life, especially magic which is very prominent. It is thanks to it that the forging of Apricorns into Pokéballs was already known and mastered in Keltios. And to make sure you don’t feel out of place, you will have the opportunity to “Gotta Catch ‘Em All” and to collect dozens of pocket monsters thanks to a mage’s privilege that you will inherit very quickly. Yes, an enchanted grimoire will act as a Pokédex!

On Arceus’ sphere (the physical laws):
As magic replaces technology, the inhabitants have learned to live in symbiosis with nature and the “magical creatures” that populate it. You will learn for example that Pokémons recover their energy by camping or resting in an inn (or by praying at an altar), but also that battles can be deadly to your fellow travelers in case of a blow that is too powerful (feature that can be set in the options: disabled, realistic or Nuzlocke). Because yes, in Keltios, the carnal envelope of a Pokémon remains mortal and many trainers have shed tears as a consequence!

Features:
– A mature scenario rich in myths and legends, and where the Legendaries are honored as gods.
– Three Dragon Starters: Dratini, Bagon and Gible. All three final forms have their Mega-Evolution.
– Unique tilesets for a medieval-fantasy atmosphere
– Mapping using the terraforming technique: all Keltios maps have a realistic relief and are perfectly joined. This provides an organic environment and a semi-open world that will allow soaring in the sky between all areas.
– An orchestral soundtrack by Pipevanes and Braxton Burks!
– 3 rivals
– 10 Augurs (replacing Gym Leaders), 2 of which are optional. Each will give a Talisman, equivalent to a badge.
– Two sects that will act as Teams: the Cult of Darkrai and the Cult of Giratina.
– Fully customizable difficulty, from Assist Mode to Giratina’s Hell (hardcore Nuzlocke).
– You can forfeit to most trainers and thus decline the battle (but it will be perceived as a dishonor by your party). It is also possible to explore Keltios without battle-capable Pokémon, but be careful not to make unfortunate encounters!
– A Game Over is present and can be triggered in three ways: being defeated by a hostile enemy (death match), being killed by one of your own Pokémon or having all your creatures die (with an optional Black Out Clause).
– Follow Me: you first Pokémon walks by your side. This can be toggled by [Ctrl] key and has implications on the gameplay.
– Presence of holy and cursed places. This impacts your magic and the behavior of your Pokémons.
– Shiny encounter chance increased to 1/1024. Shinies have better IVs.
– Speed-up button ([F5] key).
– An internal clock for the game with its own calendar and season management.
– Harvest of Keltios: many wild plants can be harvested in the lands of Keltios and require no maintenance. Their productivity depends on the season, but the Floral Gift (a passive ability possessed by fully evolved Grass Pokémons) can speed up an almost ready harvest.
– New potions and healing items adapted to the old era of Keltios.
– A mining system allows you to collect the raw materials needed for crafting, including the creation of Pokéballs.
– Fields Effects: Like Pokémon Reborn, battlefields will have a very significant influence on the power of attacks and will combine with weather and auras. The number of weathers will also be extended.
– Caught Overhaul: The capture mechanics have been revisited. A Pokémon that is not weakened or of too high level can deflect balls. Conversely, weakening them will significantly increase your chances of capture! At the same time, the Apricorns-based Pokéballs – the only ones present in Keltios – are rebalanced and offered in three levels of quality. Thus, each one of them will have its utility.
– Death Overhaul: The death of Pokémon will be a reality in Keltios: you will be able to lose your magical creatures if they are hit too hard. This can be set in the options (disabled / realistic / Nuzlocke mode). A reincarnation system is present and allows you to get some ghost Pokémons!
– Overkill mechanism: Grants a XP boost in case of a powerful fatal blow, but beware not to bloodshed too often.
– Loyalty Overhaul: Many parameters influence the feelings of your Pokémons. Gain their trust by giving them food or massaging them. Their level of friendship will have a real influence on battles and will determine how loyal they are to you. You can also instill fear in them to gain respect.
– XP Overhaul: Depending on the importance of the fights, the experience gain will be more or less important. At the same time, an original soft level cap greatly accelerates the experience gained if your Pokémon is underlevel and reduces it by half if your Pokémon is too high level. The overlevel also reduces the dread felt by your magical creature, which will impact the obedience they have for you. This effect can be compensated with high friendship.
– Pokémons can evolve mid-battle and trade evolutions are replaced by alternatives ones.
– A Keltios Pokédex made up of around 500 creatures, of which 15% are Fakemons and regional variants (known as “ancient” forms). New Mega-Evolutions are also present!
– Two new types: Shadow and Light. It will be possible to grant one of these two types to your Pokémon through a ritual.
– A rebalanced type chart!
– Status moves are divided into three sub-categories: buff, debuff, and terrain.
– Effectiveness Overhaul: Chances of hitting with a debuff move are influenced by type affinity. Affinity also influences the chances of inflicting a side effect and the rate of indirect or fixed damage.
– Statuses and critical hits have been overhauled.
– Haxx smoother: Minimizes the luck/bad luck discrepancies that frustrate players in battle. This will be done by taking into account the success or failure of the last actions. For example, if you failed your Blizzard, the next one will have more chances to succeed, and vice versa.
– EVs and IVs will be visible on the stats. The Pokémon summary will also include much more information than in the official games. (Great for fans of RPG feats).
– The EV system is rebalanced and expanded to be closer to what it was in Gen 1 / Gen 2, rewarding trainers who train the same Pokémon over the long term.
– Possibility to curse, strengthen or bless the IVs of your Pokémon in order to minimize or maximize them. All your magical creatures will have a chance to become “Perfect”. The nature in battle can also be modified in the same manner as mints.
– The hermaphrodite gender for Pokémons and egg groups redone from scratch.
– Each Legendary Pokémon will have its own Legendary move and/or Ability, reflecting its divine power over the world.

Changelog: Alpha v0.4.0.6 of January 28th, 2024
Available languages: EN/FR/ES
Includes the full prologue, approximately 30 minutes of gameplay.
The Chapter 1, the town of Tintignac, and the crafting system are our next goals.

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It’s a Fan-made Game. It’s Beta in English, French and Spanish. If you want to play it on Android, you can use Joiplay but I don’t highly recommend it.

Screenshots:
Pokemon Sacred Phoenix screenshots
Gameplay:


Cheat Codes:
Download:
Pokemon Sacred Phoenix Alpha v0.4.0.6 (Beta)

Posted by Ducumon