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Pokemon Emerald Z – Z-nogyroP

Pokemon Emerald Z is made by Ducumon
Name: Pokemon Emerald Z
Remade by: Z-nogyroP
Based on: Pokemon Emerald
Source link: Click here
Description:
Pokemon Emerald Z is a hack of Pokémon Emerald that contains, among other things, over 100 Fakemon with thoughtful designs and high-quality sprites, a carefully-curated Pokédex, shuffled Gym Leaders, buffs to weak Pokémon, some new maps, and a lot of love. You can play another Pokemon Emerald Z by Absol 89 I posted here.

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What it is not:
A difficulty hack, an includes-every-Pokémon hack, a quality-of-life hack, a source of free Fakemon, a peanut-free product, a blood sacrifice to the dark god Ba’al, an illustrated guide to cold fusion, affiliated in any way with Elon Musk.

Features:
The features of this hack include, but are not limited to:
– A Pokédex of 500 Pokémon, chosen from generations 1-9, with a large variety of my own Fakemon added in. These Fakemon have full, detailed learnsets, quality sprites, interesting concepts that lend themselves to unique gameplay, icon sprites, and custom cries.
– Many buffs to weak Pokémon, as well as customized learnsets. These include Fur Coat Furret, Anticipation Golisopod, Electric Surge Electrode, Psychic / Ghost Chimecho, Noxious Torque Revavroom, and a non-terrible way to access Zen Mode Darmanitan.
– Your usual modern battle mechanics, which is to say the physical / special split, Fairy-type, the stuff you don’t need to be told about and which I can’t honestly tout as a feature.
– There are no Mega Evolutions or other gimmicks.
– 12-character Pokémon names and 16-character Ability and move names, because we’ve put up with Fletchindr and StmpngTantrm for too long.
– New moves and Abilities.
– 99 TMs. TMs, for balance reasons, are single-use, but remain accessible.
– More interesting and useful replacements to the Battle Tents. In Slateport is a TM fan club, where new copies of TMs you’ve discovered can be made. In Verdanturf is an old, abandoned manor where Ghost-type Pokémon lurk. In Fallarbor is a Hyper Training station where you can maximize your Pokémon’s IVs.
– Trick House now leads to the Trick Forest.
– All Gym Leaders and Elite Four members have been shuffled around, so your team will be tested in different ways. Gym puzzles are not overhauled, but have at least token modifications to make them more fitting.
– There is a Shiny Charm immediately accessible in your room, which can also be removed at any time. This is specifically because, as a Fakemon hack, I want people to be able to find shinies of the new Pokémon.
– Something happened in Altering Cave.
– Difficulty was not a primary focus of this hack, so there are no level caps or competitive movesets. I would still say the game is more difficult than the main series games; the AI is generally smarter, there are still some mean moves, and of course there’s no holds barred on the secret postgame boss. Trainer Pokémon generally don’t have EVs until the endgame; before then, Gym Leader Pokémon will have some HP EVs to make them more durable, but that’s it.
– Almost no Pokémon are fully locked to lategame. If you know how to find them, you can get almost every Pokémon in the hack before gym 3.
– The ruins that once held the Regis are now accessible from the start, and have all-new puzzles.
– Winning big at the Game Corner is much easier.
– The game is currently complete through to the Champion fight. Postgame is inaccessible. Battle Frontier will maybe someday be a thing, says literally every Emerald hack ever made.
– Cramorant is here.

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Known bugs:
– In a double battle, if you knock out a Pokémon with Opportunist with a move that raises your stats, Opportunist will trigger after the Pokémon has already fainted.
– Cotton Down and Gooey / Tangling Hair don’t activate Mirror Armor and their actual effects don’t trigger either. This is exceedingly minor and even if it occurs it has no real effect on the battle.
– Scale Shot may sometimes fail to activate its stat-change effect or print a “But it failed!” message. Unknown what the cause is currently.
– The game may freeze in the Game Corner on the roulette table when using MyBoy. I do not advise using MyBoy to play this game. It was designed for mGBA and hardware. This bug will probably not ever be fixed, as it’s an issue with the emulator and not the game.

Changelogs:
v1.2.0
drop materials.
– The materials that wild Pokémon can drop can be viewed in the Data tab of the Pokédex.
– If the Pokémon in the first slot of your party has the Ability Pickpocket, Scavenger, or Pickup, wild Pokémon drop materials 50% more often.
– You can disable the text that notifies you of an item drop in page 2 of the options menu, under Wild Drop Text.
– The TM Master in Slateport now uses materials to craft TMs instead of asking you to defeat certain Pokémon.
– The move tutors now request their respective Shards plus a few materials to tutor their moves.
– An NPC in the Dewford Town Hall will trade a bundle of random rare materials in exchange for more common materials once each day.
– If you started your save file on v1.1.0 or earlier, you may speak to a deliveryman in any Poké Mart to receive a large bundle of assorted materials, to make up for not having access to them throughout your play.

– The TM Tracker Key Item is now the Bounty Charm. The Bounty Charm gives a chance for wild Pokémon to drop two or three of a material instead of one. If you already had the TM Tracker, it will be replaced by the Bounty Charm to help get a head start on material collecting. Otherwise, it can be obtained through a sidequest with the Berry Master’s daughter on Route 123.

– Pyukumuku now drop Mucus Globs instead of holding them.
– Karrablast and Shelmet now drop Forked Horns / Shell Visors instead of holding them.
– Gligar, Sneasel, and Bisharp now drop Razor Fangs / Razor Claws / Leader’s Crests instead of holding them.

– The Item Locations document has been updated to include material prices for TMs and tutors, as well as listing the drops for first-stage wild Pokémon.

– There is now a setting for a Wild Exp. All.
– This setting is off by default, but will cause your entire team to gain Exp. Points whenever you defeat a wild Pokémon. It does not affect Trainer battles.
– The Exp. Share item has no effect in wild battles if this setting is on, but otherwise works as normal.
– Grinding on wild Pokémon is still important, more so now that materials exist, but this should speed things up somewhat for the impatient and those without much time.
– Once again, this setting is off by default. You must enable it in page 2 of the Options menu.

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– Further adjustments to experience gain.
– All Pokémon that participate in battle will now receive the full amount of Exp. Points.
– The Exp. Share still gives the holder 50% of the Exp. Points, but the Pokémon that participated in the battle now receives full Exp. Points.
– The Wild Exp. All setting gives 25% of the Exp. Points to any Pokémon that did not participate.
– Scaling experience gain makes its return, but with a twist – it only affects Pokémon that are lower-leveled than the defeated Pokémon. In other words, low-level Pokémon will gain extra Exp. Points from defeating high-level Pokémon, but high-level Pokémon will not be penalized when defeating low-level Pokémon.
– The following Pokémon now yield approximately 50% more Exp. Points when defeated: Baltoy, Ferroseed, Golett, Murkrow, Psyclops, Wailmer, Yanma, Tangela, Scyther, Bonfird, Gligar, Rufflet, Vullaby, Cetoddle, Sneasel. These Pokémon’s Exp. Point yields are now equal to (BST * 6 / 20), rather than the typical (BST * 4 / 20) formula used for first-stage Pokémon.
– In the absence of Chansey and Blissey, Munchlax and Snorlax have nobly taken on the role of “rare Normal-type that explodes into Exp. Points when defeated” and have much greater Exp. Point yields. Headbutt isn’t just for getting that pre-Rustboro Drumble anymore!
– God willing, these will be the very last adjustments to the experience system.

– There is now an Egg Move tutor in Fallarbor along with the normal move tutor. He takes Eggshells as currency, which are held by Pokémon you’ve hatched.

– You can now access a small diving area in the Slateport Harbor.
– Not strictly related, but the underwater wild Pokémon tables on Routes 124-126 have been adjusted.

– Brendan / May now give the TM for Hidden Power after battling them in Rustboro.
– Hidden Power now displays its true typing in battle and in the summary screen.

– Explorer’s Guide description updated to make it clearer that it’s a held item for battle and has no out of battle use.
– Added a few NPCs and signs. One talks about stealing Lucky Eggs from wild Togetic, and one explains how material drops work.

– Battle messages should no longer get cut off in the interface.
– Shiny Charm palette fixed.
– Rocky Helmet should now proc on Pokémon with Gooey / Tangling Hair.
– Interacting with a Strength boulder while not having a Pokémon with Strength no longer brings up the Rock Smash message.
– Rookidee line is now correctly compatible with Rock Smash.
– May will no longer refer to you as a Gym Leader’s kid if you speak to her on the first floor of her house.
– Mass outbreaks have been edited; don’t get too excited though, they’re still postgame and you can still only get one per save

It’s GBA ROM Hack. It’s Complete in English.

Screenshots:
Pokemon Mythic Silver covers
Gameplay:


Cheat Codes:
Cheat Codes
Documentations:
FAQ and Hints
Pokedex
Wild Pokemon Locations
Item Locations
Major Battles
Download:
Pokemon Emerald Z – Z-nogyroP v1.2.0 (Complete)

Posted by Ducumon