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Pokemon Compass


Name: Pokemon Compass
Remade by: Aria Seri and Kas Seri
Based on: Pokemon Violet and Scarlet
Source link: https://compass.winterfall.org/download
Description:
Hello, Welcome back to Ducumon Website and I’m Pokemoner. Today, we will play Pokemon Compass by Aria Seri and Kas Seri.

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It’s Scarlet/Violet Overhaul Hack ROM with Higher difficulty, 210 new raids, no-trade evolution, giving better access to EV items, recovery consumables, etc.

Pokémon Compass is an overhaul designed to be a vanilla-enhanced experience for Scarlet and Violet focusing on the following:
Smoother progression through all of the main stories
Generally increased difficulty in trainer battles and post-game battles
Revamped raids and raid rewards
Wider selection of Pokémon both in the wild and added to raids
Quality of Life features are included to smooth out some of what we consider to be design deficiencies, or just to make exploration a little bit nicer, giving better access to EV items, evolution items, recovery consumables, etc.

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Overall, Compass 2.x is a major departure from the 1.x series as we’re now able to modify Scarlet/Violet’s Lua code to change or implement our own functions as necessary and have a significantly deeper understanding of how the scene files operate within the game as well.

Primary Features
A Trainer & Gym overhaul that manually reworks all 387 encounters and allies
Tougher Titan fights with new ally partner Pokémon
Tougher Team Star scenarios
Higher difficulty and max level repeatable post-game tournament and Team Star rematches

Removal of all version-exclusive Pokémon and raids, including the box legendaries, allowing all Pokémon to be obtained in-game

Higher levels for wild Pokémon
35 new symbol encounters added into the world
New evolution methods and items used for no-trade and version-specific evolutions
All currently-available HOME Pokémon have been added into the game, including all the legendaries, mythicals, and alternate and regional forms

New evolution methods to gain regional variants have been included
A functional Pokédex with entries for the HOME, Regional, and newly-added Pokémon
Raid overhaul touching on every raid for increased difficulty, reward, or encounters
217 new raids added for many HOME Pokémon, including high-challenge mythical and special legendary fights
Special “event” raids for acquisition of rare or transfer-only forms

Raid Ally Overhaul for better NPC support during Raids, replacing all existing 52 allies
Adding new Raid Ally tiers to make the allies more meaningful at all stages of the game, adding in 36 new trainers for late-game and post-game raids
Revamped raid levels and appearance rates for more consistent challenge and fewer low-ranked raids in the endgame

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Wholly overhauled raid loot rewards with completely custom loot tables, with a particular focus on better team growth and training items
Reworked hidden item loot tables for every applicable zone in the game
Modified Poké Mart and Delibird Presents shops

Shiny Lock Removal
Support for English, French, German, and Spanish languages

Quality of Life Features
Custom map and map labels for more-clear progression direction
A custom sandwich buff shop that sells a variety of buffs for each type
Unlocked TM list available to purchase from the start

Improved picnic for faster eggs
Slightly increased message speed to reduce some of the sluggishness of combat
And honestly, a whole lot more.
Check out the feature documentation for the full list of modifications.
We’ve changed a few things. Seriously, it’s 60 pages long.

A Word on Difficulty
Compass isn’t, strictly speaking, a difficulty overhaul.

While the changes to the trainers and other major fights will result in an increase in difficulty, this is not strictly for the purpose of creating “high difficulty”.
We avoid requiring cheese strats and constant, trudging, uphill-both-ways designs in favor of measured progression and pushback.

It does not give every trainer max stats and competitive teams from the beginning, for example; the prevailing design principle is the idea that the difficulty should increase as you progress through the game consistently, so that as you are provided with more opportunity for building a strong team, so too will the fights against you become tougher.

The intention is to create a smoother sense of progression from beginning to end and on through post-game with some amount of increased challenge throughout your journey.

2.0 Update Major Highlights
Revamped Raid Allies
Raid allies have been completely reworked from beginning to end.
Compass now includes five tiers of raid allies, up from three that vanilla originally had, resulting in 36 new raid allies added.
The level distribution of raid allies has been changed to account for the new tiers.

All 52 existing raid allies have had their partner Pokémon completely reworked, with updated stat progression, wholly new movesets, Abilities, Held Items, etc.
The general strength and capability of the raid allies has been increased slightly, by providing a bit more utility compared to before.
You can find the complete breakdown of new Pokémon and their general strength (stats and levels, etc.) by going to the updated section of the documentation: Ally Raid Overhaul

Wild Vivillon Forms
Despite GameFreak’s update to prevent this we’ve modified the game’s Lua to allow for wild Vivillons of all forms to spawn once again.
No longer will we have to just look at the Fancy ones. (Or use to Pokémon Go to get alternate forms.)

New Symbol Encounters
35 new static encounters have been added to the world, with behavior files included so they are integrated into the world properly, sometimes with behavior more unique to the environment they were placed in or with the idea in mind when creating these encounters.
Most are new Tera encounters, but not all of them are — Some of them are particularly special for other reasons, such as being a rare form, or just otherwise “particularly rare”.
Many are slated for endgame and have high potential for IVs, and a high catch level. Others are also “strong” but meant more for progression, and can include some things like egg and TM moves.

You can find a few of these in places like towns as well. These roam around in specific areas in specific ways~

Titan Adjustments
We’ve decoupled the Titan’s second fight form with the catchable Former Titan and no longer have to worry about the catchable one basically being a version of the second boss fight. As such, the Titans have seen significant adjustments befitting their titles.

Arven has also gotten some adjustments in this regard. He now brings along three appropriately themed Pokémon to the fights.

Box Legendary Respawning
The Miraidon/Koraidon event fight now respawns once per day and can be recaptured.

Wandering Wild Pokémon
Wild Pokémon no longer disappear when you step into a town or in some Pokécenters.
Some Pokémon can spawn inside of the town, usually around trees or along the edges of the town.
You can also fight and catch them in town.
Some wild Pokémon may also chase you into town!

Misc. Lua Changes
Addressing certain aspects of the game’s Lua code to correct weird placement bugs for double battles, bypassing the anti-Vivillon alternate form spawn code, and updating the nushi spawners to use new data.

Note: For Violet, replace:
0100A3D008C5C000 with 01008F6008C5E000

Copy the resulting romFS folder into:
sdcard:\atmosphere\contents\0100A3D008C5C000\

This game is a Switch Hack ROM. It’s Completed.

Screenshots:

Gameplay:


Cheat Codes:
Pokemon Compass Cheat Codes
Documentations:
Pokemon Compass – Progression Changes Documentation
Pokemon Compass – Trainer Overhaul Documentation
Pokemon Compass – Raid Changes Documentation
Download:
Download Pokemon Compass v2.0.0.2 Patch (Completed)

Posted by Pokemoner.com