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Pokemon Mystery Dungeon Explorers of the Spirit

Pokemon Mystery Dungeon Explorers of the Spirit
Name: Pokemon Mystery Dungeon Explorers of the Spirit
Remade by: EotS Team
Based on: Pokemon Mystery Dungeon Explorers of the Sky USA
Source link: https://projectpokemon.org/home/forums/topic/60890-pokemon-mystery-dungeon-explorers-of-the-spirit/
Description:
Hello, Welcome back to Ducumon Website and I’m Pokemoner. Today, we will play Pokemon Mystery Dungeon Explorers of the Spirit by EotS Team.

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It’s an NDS hack ROM and based on Pokemon Mystery Dungeon Explorers of Sky US. It has many award winners such as the best character, the best cutscenes, the best boss fight, the best narrative… It’s completed in English. And now, Let’s play!

SkyTemple Hack of the Year 2022 Award Winner For:
– Hack of the Year
– Best Narrative
– Best Character (Main Character)
– Best Cutscene Direction
– Best Boss Fight (Final Boss Sequence)
– Nominee for Best Single Cutscene (Sharpedo Bluff Scene)
– Nominee for Best Single Dungeon (The Aurascape)

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What is the spirit?
Explorers of the Spirit is the first ever playable full-length PMD story hack, starting development in mid-2020 and now reaching a 1.0 release a little under two years later. The team behind the hack has put a lot of love and effort into this thing, and we really hope that you’ll enjoy it.

Features:
A new story about our familiar comforts and uncomfortable changes
An expansive cast of characters
A strong emotional core and plenty of memorable set pieces
End/Irdkwia’s move shortcuts patch and starter selection patch
Unique dungeon design that simultaneously encourages freedom of playstyle and pushes for creative strategy
A slightly increased level curve relative to Explorers of Sky. All testing for this hack was done with no grinding and jumping straight to the next story dungeon without any usage of gummis/the cafe, TMs, or the shop. However, all of these tools, as well as grinding spots, are still available for those that wish to use them. We do not consider this a Kaizo hack, or even much of a difficulty hack.
Exp gain from dungeon mons has also been normalized on its own gradually increasing curve throughout the story
Monotype dungeons – All types present in Explorers of Sky have their own themed dungeon present during the main story
All traps and random monster houses are GONE!
Failing out of a dungeon no longer removes items or Poke from your inventory!
The base stats (and sometimes moves/abilities/IQ groups) of all enemy Pokemon have been adjusted to better fit the intended dungeon experience. No moves or abilities absent from Explorers of Sky movesets have been added to these respective mons, but some problematic ones have been removed to better fit the context. In other words, no Unburden mons in the first dungeon.
Three guests will occasionally join you during dungeons throughout the story. A rule that we had during development is that these guests can NEVER be a hindrance, only a way to try new things with dungeon design, and I think we stayed true to that.
About a million other things that we don’t want to spoil

Starter Pokemon Adjustments:
The starter pool is the same that’s present in Explorers of Sky, with the added option to select your preferred starter after completing the personality quiz.

Changes (as of 1.01):
Bulbasaur
Added Sludge as a move learned at Level 1
Eevee
Secondary ability changed from Run Away to Null
Increased HP stat growth
Increased Def stat growth
Increased SpDef stat growth
Chikorita
Added Flail as a move learned at Level 1
Increased Def stat growth
Increased SpDef stat growth
Phanpy
Added Mud-Slap as a move learned at Level 1
Added Ice Shard as a move learned at Level 1
Secondary ability changed from Null to Sand Veil
Increased HP stat growth
Increased Atk stat growth
Mudkip
Added Rock Throw as a move learned at Level 1
Turtwig
Secondary ability changed from Null to Shell Armor
Munchlax
Added Counter as a move learned at Level 1

Known Bugs
1) Talking to Chatot after failing Waterfall Cave results in incorrect NPC dialogue.
This is a side effect of some spaghetti code that may be revisited down the line.
2) The world map in Chapter 9 is broken.
This is a consequence of using this specific background for the save point location.
This may be able to be fixed as more info is found regarding how EoS handles special episodes.
3) Ally in-dungeon dialogue is a bit generic.
Messing with guest party member dialogue is kind of a nightmare in terms of organization. This may be revisited down the line.
4) The boss fight in Chapter 15 has an incorrect mission objective.
Not sure where the text string is located for this one.
5) In some overworld locations, your partner can become untethered from you.
Leaving this in because I think it’s funny.
6) Machoke says “cain’t”. Isn’t that a typo?
https://www.urbandictionary.com/define.php?term=cain%27t
7) There are some weird backgrounds (ex: solid blue, actors clipping into walls, etc) appearing for some reason.
You force patched an incompatible base rom. Reference the patching instructions txt file.
8) The hack crashes during a cutscene in Chapter 3.
You are most likely using TwilightMenu++.
The reported fixes for this are either switching to DSi mode or using a different loading method for original hardware.

This game is an NDS Hack ROM! It’s Completed in English!

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Screenshots:
Pokemon Mystery Dungeon Explorers of the Spirit
Gameplay:


Cheat Codes:
Pokemon Mystery Dungeon Explorers of the Spirit Cheat Codes
Download:
Pokemon Mystery Dungeon Explorers of the Spirit v1.0.1 (Completed)

Posted by Pokemoner.com