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Pokemon Reflections


Name: Pokemon Reflections
Created by: rainefall
Source link: https://reliccastle.com/threads/5376/#post-48269
Description:
Hello, Welcome back to Ducumon Website and I’m Pokemoner. Today, we will play Pokemon Reflections by rainefall. It’s a fan-made game in English.

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It has fakemons, puzzles, new regions, new story with good graphics. It’s completed in English. And now, Let’s play!

Welcome to the world of Pokémon! Step out into a land of wonder… and mystery! Meet new people, new Pokémon, and maybe learn a thing or two about yourself along the way. For not everything is as it seems in this world…

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Features:
New Pokémon!​
A truly insightful story told through the medium of Pokémon Essentials and RPG Maker XP​
At least one puzzle​
Unique, mystery gameplay mechanics​
Okay there might be two puzzles, possibly more​
One randomly generated dungon = potentially endless replayability​
Brand-new, modern-feeling UI redesign probably inspired by that one Shin Megami Tensei spinoff absolutely nobody has heard of before​
A real soundtrack featuring absolutely no music from Yakuza 0 this time​
I’m having difficulty counting the puzzles, I’m sorry​
Not sure I can tell you exactly how many hours of gameplay but one of us did a speedrun and it took 2 hours so do with that information what you will​
Tons of compatibility breaking modifications to Essentials that will make this game impossible to upgrade to v21​

Known Bugs:
Due to the nature of game jams, and the fact that mine was cut short by a few days, not only did I miss out a lot of content I wanted to include but I was also unable to test the game as throughly as I would have liked. That being said, there are a few bugs I am aware of and that may or may not be impossible/very difficult to fix.

Certain lighting overlays appear and disappear visibly (Fixing this would require a complete rework of how fogs are displayed which I didn’t fancy wasting my time on for a jam game though I may fix this at a late date.)
The game stutters while progressing through certain sections of Route 7. (Due to how those sections are set up, this may be impossible to fix without rewriting the entire map renderer from scratch.)​
In the overworld command menu, the scrolling “COMMAND” text freezes while the save/quit dialog boxes are open. (Fixing this would require completely rewriting both of the save and quit screens, potentially even the entire concept of choice boxes, which I didn’t fancy wasting my time on for a jam game though I may fix this at a later date.)
Some Pokémon are missing footprints in the Pokédex​
Pokédex footprints are inexplicably misaligned​

Falsorio City onwards
Most dialogue from this point was intended to be voice acted in a manner similar to Master from Fallout 1, but I ran out of time. Due to the nature of the jam I can’t go back and do that until spotlights have been picked, and by that point there would be very little point in doing so.

Whole game
Some moves can very easily abuse the system that normalizes all attack values. Fixing this is kind of pointless, there aren’t many situations where a battle becomes extremely difficult as a result of this, so I’m calling this a feature not a bug.

NOTE TO WINDOWS USERS: Certain optional content in this game requires latest Visual C++ Redistributable to run. This is in order to run a couple of utility functions that required access to the Windows API. The game MAY run without it however.

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This game is an Fan-made Game. It’s Completed in English.

Screenshots:

Gameplay:


Download:
Download Pokemon Reflections v1.0.3 (Completed)

Posted by Pokemoner.com