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Pokemon Dauntless Black v2


Name: Pokemon Dauntless Black
Remade by: Vastus
Based on: Pokemon Black
Source link – credit: https://www.reddit.com/r/PokemonROMhacks/comments/wjfihg/pokemon_dauntless_black_10_e4_finished_a_gen_5/
Description:
Hello, Welcome back to Ducumon Website and I’m Pokemoner. Today, we will play Pokemon Dauntless Black by Vastus. It’s a new NDS Hack ROM and based on Pokemon Black.

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It’s the same as Pokemon Black, Vanilla hack ROM with scaling difficulty, level curve, less RNG, and more… It’s v1 in English with full documentation. And now, Let’s play bro!

Gen 5 is easily one of my favorite generations of the games. I also like difficulty hacks to spice things up a bit, but I’ve never quite jived with the Drayano-style hacks where all the pokemon are so different from what I used to. So I decided to make a hack that I would like to see, and hopefully some of you will enjoy it as well.

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Core Features

Wild encounter have been changed drastically. All non-legendary pokemon are available, and their locations have often been adjusted so they have their time to shine.

Opposing trainers have teams built around certain themes or strategies, rather than just 6 strong pokemon. Rivals and Gym Leaders use full teams, and all trainers use the champion level AI so they will act logically.

Held items have been given to many pokemon, and Thief is available quite early, so you can find a lot of useful items (berries, heart scales etc.) to help you on your journey.

EV gain from defeating pokemon has been removed so you’ll have to win off of strategy, not stats. Medicine still works if you want to make things slightly easier for yourself.

Accuracy vs power for attacks has been standardized a bit, and is in general a bit higher. This should reduce RNG and make more viable.

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Now, it’s taken a while (seriously Gen 5 has so many trainers), so I’ll go over both changes and additions separately.

Main Story Changes

The fishing rod is now available by beating one of the Youngsters before the 1st Gym. This will give access to a greater variety of encounters, and also give additional encounters to make Nuzlocking easier.

Wild encounters have been adjusted a bit to give encounters more useful for what comes directly afterwards. Pokemon that are useful early but fall off later (e.g. Mawile, Carnivine) have been made available earlier. The exact encounter percentages have been added to the documentation so nuzlockers can plan better.

Evolution levels for some pokemon have been adjusted to make them more usable. For example, Slugma now evolves at level 23, giving you a tanky rock-type for Lenora.

Children (Youngster, Lass, Twins etc.) have limited pocket money, so they no longer reward money and give you their favorite (Rare) Candy instead. You can use it to bypass some of the grind (if you don’t already hack in candies) or sell it to get your money anyway. (This does break their dialogue, but that has no real consequences)

Several routes have had a trainer upgraded to Route Boss. These have more pokemon and are stronger than the other trainers in their route, but they reward you with a PP Up/Max if you manage to take them down.

Many trainer battles have been adjusted a bit, mostly to make early game slightly easier and mid-game slightly harder. Gym trainers and Plasma grunts have been made harder overall to create gauntlets of difficulty, rather than the boss-rush feeling of say BBVW.

Rival teams have also been changed to vary more throughout the game so they’re less repetitive.

Big Stadium and Small Court athlethes are all Rotation battles that are not too hard, and provide a good source of potions, money and exp.

As a consequence of Rotation battles being featured prominently in the above, all mandatory Rotation battles (e.g. Clay) have been changed to now be Single/Double battles. This is to help nuzlockers avoid the RNG nature of Rotation battles.

Post-Game Content
All of the 150+ post-game trainers have full teams of level 100 pokemon with various strategies to challenge you in different ways. Bring your best. Some notable challenges are listed below:

Some trainers have been given legendaries to be even more challenging and these reward powerful items (e.g. Choice items). This also allows you to complete pokedex with all ‘seen’ at least.

The rotating visitors in Big Stadium and Small Court are all tough double battles that reward you with a variety of items.

The Riches are an insanely tough gauntlet that few (if any) will be able to complete.

The Royal Unova trainers all specialize in a combination of two types. You need to find and beat them within a set time.

Remember Ducumon Website just uploaded and stored this game. You can download it on the Source link! We don’t force you to download from Ducumon Website!

This game is a NDS Hack ROM. It’s Complete in English.

Screenshots:
Pokemon Dauntless Black' Origin
Gameplay:


Download:
Pokemon Dauntless Black v2 Evolution Changes
Pokemon Dauntless Black v2 Encounter List
Pokemon Dauntless Black v2 Level Caps
Pokemon Dauntless Black v2 – Held Items
Pokemon Dauntless Black v2 – Accuracy Changes
Download:
Pokemon Dauntless Black v2 + Docs (Complete)

Posted by Pokemoner.com