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Pokemon Mystery Dungeon Explorers of Alpha


Name: Pokemon Mystery Dungeon Explorers of Alpha
Remade by: Alphadaemon
Based on: Pokemon Mystery Dungeon Explorers of Sky
Source link – credit: https://projectpokemon.org/home/forums/topic/58480-pokemon-mystery-dungeon-explorers-of-alpha-20-patch-notes-still-under-heavy-development/
Description:
Hello, Welcome back to Ducumon Website and I’m Pokemoner. Today, we will play Pokemon Mystery Dungeon Explorers of Alpha by Alphadaemon!

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It’s an NDS Hack ROM and based on Pokemon Mystery Dungeon Explorers of Sky! It’s harder and optimized with Arceus. It’s Alpha 1.2 in English. And now, Let’s play!

Pokemon Mystery Dungeon: Alpha Explorers! This hack is called after the Alpha Pokemon Arceus, and you guessed it: the heart of this hack is the inclusion of Arceus as the last battle in the game. I originally intended to add Arceus to the game because he was already existent but underutilized and lacked both sprites and images. However, it is not the primary objective of this hack.

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Here are the features this game has so far

Global dungeon related features:
– you can now change leader after graduation in a large majority of dungeons
– an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn.
– as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves.
– along with Accuracy and PP fixes come what I’d call “AI Fixes” of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI
– moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move)
– Gen 6+ Steel-Type
– recruitment rate is higher in dungeons
– post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone
– Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied

Pokemon related features:
– Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn’t include Unburden Sceptile for Balancing reasons
– gender dependant abilities
– Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance)
– a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn’t limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon)
– new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC
– egg moves are now part of level up moves
– pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around.
– experience buffs to some final evolved mons, to stick with the global level curve of the hack
– legendary Pokemon now have a shiny form with other abilities and better stats

QoL features:
– you start the game with a 48-Sized bag and 1000 slots in Storage
– your starting bag has a plethora of useful items
– GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia)
– Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack
– Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons
– IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25
– Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze
– though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm
– Juice Bar animation has been cut
– an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor
– you have an higher chance to have a Big Win in Spinda Café
– Sentry Duty rewards are more generous
– Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player
– IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example
– a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species
– Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions.
– Kecleon Supply shop now offers better items at the end of the game
– Surrounded Sea have 2 Blue Gummies in first visit (yes, it’s a QoL feature lol)
– you can now recruit Shiny Celebi and Purple Kecleon

Gameplay related features:
In order to offer a better experience to the player, this game proposes hard-but-fair challenges:
– Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn
– allies can now trigger traps
– dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc…)
– in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance)
– dungeon partners are more reliable (Cresselia is no longer a burden lol)
– some dungeons now have a completely revamped spawn table according to a specific “property” of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc…)
– dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave)
– Burn damage now occurs every 10 turns
– Intimidator IQ Skill now activates 24% of the time instead of 32% of the time
– you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga)
– bosses are made harder and also have new gimmicks
– Aegis Cave puzzle has been removed
– new quests and endgame challenges
– speed related effects last earlier, it does include Slow Start
– level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story!
– an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they’ll be removed from your inventory before post-Dialga, and removed from your bag during story missions
– along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it’ll not work anymore. You can’t generate missions targeting the first floor of a dungeon too.
– some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths
– Zero Isle has been made harder (North doesn’t allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled)
– Destiny Tower is now SPMD one, allows recruiting and has unique species in it

Changelog:
1.2 Patch Notes:
– Fixed IQ Group B not having Gap Prober for some reason
– Fixed a crash during Regice, Regirock, Registeel and Regigigas boss fights, as well as fixed Regigigas Chamber scripts sometimes throwing once again Team Charm’s script even before a rematch
– Fixed legendary recruitment rate, especially for randomizer’s sake
– Fixed Shiny legendary recruitment rate so you have theoretically 1% chance to recruit a shiny legendary at level 100
– Fixed Purple Kecleon recruitment rate
– Fixed Lapras cutscene graphical bug during scenario
– Fixed Destiny Tower unlock script
– Fixed Worldcore fixed rooms
– Fully fixed mission generation for World Abyss and Mt. Avalanche
– Enhanced some bosses movesets
– Enhanced some starter and niche pokemon movesets
– Player is now forced to use main leader and partner during post-game scenario dungeons
– Nerfed Agility, Tailwind, Rock Polish and Dragon Dance, now having way less PPs than before
– Nerfed Legendaries, no longer being an easy pick for Level reset dungeons, especially Zero Isle South
– Vanish Seed is now banned from Boss Fights, mainly because of being an unfair mechanic to use for boss fights
– Added a permanent shop accessible from Porygon2 at Spacial Rift Entrance, Hidden Land Entrance, and Shaymin Village
– Added new TMs, along with their compatibility
– Added a shiny system for gender-exclusive pokemon
– Growlithe and Magikarp evolution line, Glalie, Huntail are now male-only
– Ponyta and Feebas evolution line, Gardevoir, Gorebyss are now female-only
– Added Warp Seed to the list of farmable items in Beach Cave
– Revamped the UI
– Completely reworked Special Episodes 4 and 5, as well as some scenario cutscenes
– Exp. Share from Gates of Infinity is now in the game (credits go to Irdkwia)
– Complete Team Control patch is now in the game (credits go to Cipnit)
– Spawn rate has been changed from 6 to 5
– Text Speed is 4 times faster, in-dungeon camera transitions are now 3 times faster
– Allies can now step and activate unrevealed traps
– Fixed a couple of text strings
– Burn damage now occur every 10 turns
– All speed relative effects (both raises and drops) linger earlier
– Hotfix: fixed Dusk Forest Porygon2 sometimes crashing the game in Special Episode 5
– Hotflix: fixed Shaymin Village Porygon2 Shop

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1.1 Patch Notes:
– Fixed post-Darkrai’s script unlocking dungeons the wrong way
– Fixed Training Grounds and Worldcore being closed because of the way this script is built
– Edited Tower of Demise last floors (small fix, not a big issue)
– Fixed Arceus quest not setting some dungeons as OPEN_AND_REQUEST: Arceus quest can now be fullfilled!
– Gem Items are banned during story missions. If you try to bring them in dungeon anyway, they’ll be removed from your inventory
– Fixed Mission Ranking: every dungeon including new ones now have the correct mission ranking, mission reward, and all this stuff. Also includes mission unlock fixes. (huge thanks to Irdkwia)
– You can no longer recruit Heatran and Phione before unlocking Marine Resort
Because of this fix, here are the main fixes that come to play:
– Mewtwo, Jirachi, and Suicune Challenge Letter behave the way I intended
– Mission Board unlocks and Spinda Juice Bar should unlock dungeons when I want them to be unlocked

1.0.1 and 1.0.2 Patch Notes:
– Fixed the bag shrinking after scenario events. As a result, new rewards were added during these events (mostly money).
– Fixed some dungeon issues: Dungeons supposed to be available later in the game are now prevented to be entered before it’s intended. It’s fixed in a way, but because of mission generation not being changed, a message mail will pop in case you’re supposed to unlock the dungeon introducing about the issue
– Prevented Spinda Juice Bar from unlocking some dungeons before it’s intended by me. A mail will tell you when you were supposed to unlock a dungeon
– Fixed Spinda Juice Bar softlocking the game in some circumstances
– Added a daily limit for Mazes before you beat Dialga, a daily limit for Final Maze before you beat Darkrai
– Fixed Ice/Ground Maze only having money on ground
– Mazes offer more gummies as you go deep in it. As a result, Mazes are made way harder, but offer more exp too
– Reworked Oran Forest (now named Nectar Forest): you can farm IQ in this dungeon daily, along with Dojo IQ farm
– Added a check so you can’t cheat in order to unlock Destiny Tower early
– Fixed Spawn Rate being set to 3 instead of 6
– Changed Beach Cave so you can farm useful stuff in it easier
– Reworked Mt. Bristle layouts
– Fixed Chatot text strings in Foggy Forest Base Camp telling you about Kangaskhan Rock instead of Porygon 2
– Rebalanced Brine Cave Pit boss fight
– Fixed a bug where you can recruit in Hidden Land dungeons before post-Dialga
– Revamped Zapdos postgame fight
– Reworked Crevice Cave Statue now having options it’s intended to have
– Nerfed Boss Recruits levels
– Intimidator IQ Skill is now 24% proc instead of 32%
– Fixed Future Sight and Doom Desire move descriptions being swapped, as well as Air Slash not being referenced as a Line of Sight move
– Fixed post-Dialga cutscene looping indefinitely
– Fixed starter movesets now being more diverse, and some starter bugs such as Shinx having Quick Attack twice
– Fixed Zero Isle North still having Key Rooms for Silk
– Nerfed Manaphy (now having Rain Dish instead of Swift Swim), and Support (no longer benefits from constant double speed Status)
– Changed titlescreen music
– Fixed Shadow Punch having incorrect Base Power and Thunder having a different reach than expected
– Reworked a couple of moves so they work as intended
– Reworked endgame dungeons
– Added a countermeasure to infinite Dojo farming when you have a story mission going on
– Fixed an issue where Aegis Cave loops indefinitely when the dungeon mode is not OPEN_AND_REQUEST

Remember Ducumon Website just uploaded and stored this game. You can download it on the Source link! We don’t force you to download from Ducumon Website!

This game is an NDS Game. It’s Beta, Playable in English.

Screenshots:
Pokemon Mystery Dungeon Explorers of Alpha
Gameplay:


Download:
Pokemon Mystery Dungeon Explorers of Alpha v1.2 (Alpha)

Posted by Pokemoner.com