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Pokemon Carmine Red


Name: Pokemon Carmine Red
Remade by: Wrulfy
Remade from: Pokemon Red
Source-link: https://www.pokecommunity.com/showthread.php?t=471421/
Description:
Hello, Welcome back to Ducumon Website and I’m Pokemoner. We will play Pokemon Carmine Red by Wrulfy! It’s a GB Hack ROM and based on Pokemon Red.

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It’s the same as Pokemon Red with Maps, wild encounters, Trainers, and more are reworked and no bugs or too less bugs in this game. It’s a full version in English. And now, Let’s play!

Carmine Red is a personal project of a Gen 1 romhack, using the dissasembly as a base instead of doing a binary hack like it was common many years ago. Based on an idea I had for a romhack I had more than a decade ago, that never got into shape due to the limitations of binary tools, and my desist on continuing it.

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My main idea is to enhance a lot of what gen 1 had to offer, while still keeping the mess that the original games were.

The name Carmine, comes from a bug that is used to extract a dark red dye from, hence why Parasect is the mascot of the Hack, and why bugs are the biggest recipient of buffs.

Story
The plot of the game hasn’t changed that much from the original game. However, it can be seen as an alternate reality of Kanto, but with some elements set in the future when compared to the original, while everything else happens in the same timeframe. The biggest difference is that there’s an epilogue with the Team Rocket’s arc near the end of the game.

Features:
New types for a lot of pokemon: Almost a third of the original pokemon had undergo some type change compared to the original games.
Updated base stats: Over three quarters of all pokemon had their stat changed in some way, almost all of them positive, and some of them just rebalanced.
Modified Type Matchup: Some type interactions have been modified compared to the base game.
Modified Experience Groups: Some pokemon have moved to a different experience group, based on their strength. There’s also a new experience group added, with a handful of Pokemon moved there.
Improved wild encounters: Wild encounters have been overhauled to bring much more variety across the game. No more areas being populated with a single pokemon species. And pretty much all water have wild encounters, not just a couple of routes.
Improved learnsets: New learnsets, giving STAB and better moves to pretty much all pokemon, as well as some coverage based on more recent learnsets
Repruposed useless moves into useful moves: A lot of old moves that had zero use had been repruposed into completely different moves to give all types a backbone amount of moves. This also covers buffs to a lot of old moves.
Improved move animations: A lot of move have improved animations, and some of them are completely different.
Better experience system: Switching pokemon in battle doesn’t halve experience any more. This also makes the Exp. All a useful item, as it makes experience gain work like it does in modern games after obtaining the Exp. Share
Play the game in technicolor: Colorful custom palettes have been made for the enviroment, and Pokemon use Yellow’s vibrant palettes. All you need to do is play in Super Game Boy mode. Some pokemon even use more fitting color palettes.
Every pokemon is obtainable: All pokemon are catchable, even Mew, without needing to resort to glitches.
New and improved boss battles: Some Gym leaders and Elite four members use diferent types, and they have better and custom movesets as you progress in the game.
Improved trainer battles: Enemy trainers carry better and more pokemon as you progress in the game. A few of them might even have custom moves.
Remixed Dungeons: A lot of the dungeons have been remade fresh, so you have to figure the way out like if they were new. But dont expect anything too crazy.
Improved maps: A lot of maps have been modified to make them more interesting, more decorated, or make them feel more fresh.
New Areas to explore: There has been added a few additional maps to find and explore
Improved tileset graphics: A lot of tileset have been improved to try to better fit elements to backgrounds, like chairs and potted plants.
Slighly alreded storyline A few key points of the original story have been altered, and there has also been added a couple ways to sequence break though them if you wish to skip them.
HM Moves can be deleted on the go: You’re no longer constricted to have bad HM moves on your pokemon forever, or to carry an HM mule, just delete them when you no longer need them. The game will still remind you that deleting the HM moves can lead to softlocks, so better keep the HMs in hand.
Extra storage space: The Bag and the PC storage have been improved a bit, so for example, you could still store all TMs and still have space left with you for Key Items and some useful items.
Item rebalance: A handful of items have been rebalanced, like Hyper potions healing a more moderate amount, Super repels not being objetively better than Max Repels. If you’ve ever heard about Great Balls being better than Ultra Balls, that doesn’t apply here, for sure.
Modified Marts: some items like Ether and Elixir are now purchaseable. Also, you can get stuff like more PP UPs if you’re really commited to spend your cash.
More useful Rods: The old rod isn’t just Magikarp simulator anymore. The good rod has more stuff to bite depending on where you fish.
Custom dialogues: A lot of NPC dialogue has been revisited and altered to fit the gameplay. You can get lots of tips and information by talking to NPCs and trainers.

Type Matchup:

Mechanics:
Most of the mechanics of the original game are untouched, but these are worth considering:
A handful of move effects are gone unused due to the moves that used them had completely changed, and a couple of unused effects are now used by other moves.
Some Items have gone though rebalance. For example, hyper potions have been nerfed, and the Great Ball no longer works like in vanilla, but is just a step in between the regular pokeballs and ultra balls. SafariBalls have that buff now.
HM Moves can be deleted on the go. However, the game will warn you when doing so, as you can potentially softlock youself in some areas. Several NPCs will remind you to carry the HMs with you at all times.
The Inventory of the Bag and the PC have been increased by 10 items each. Now you can carry 30 items with you, and store 60 in the PC.
The trainer AI is mostly the same, but trainers that like to use boosting moves on the second turn, now do on the first turn. Some special trainers will use X items that they dont use in vanilla.
The old and good rod now have more stuff to catch when compared to the pitiful behavior of the base game
Sleep should last from 0-3 turns
Experience doesn’t get halved between participants, all get the full experience. This makes the Exp. All really powerful, like Exp share in gen6+

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Known Bugs
The new item DIRE GUARD is still widely untested, and is in the game mostly as a novelty. Use at your own caution.
Using Surf in front of an NPC thats in the water lets you get inside it. I havent seen any unprecedent behavior, but I’m listing it anyway
Prof. Oak doesn’t appear in the champion’s room when doing E4 rematches till the end of the fight, only the first time. I couldn’t get around it, but the whole dialogue of the E4 and champion only makes sense in the context of the first round, so I didn’t bother about it
Since I couldn’t make you can’t store HMs in the PC and delete HM moves on the go, you can potentially get stuck somewhere if you’re pruposely careless. If you always carry them with you, you will be fine.
Pretty much all bugs present in gen 1 can happen here as well. Missignos might be completely different, though.

It’s an NDS Hack ROM. It’s fully playable in English!

Screenshot:

Gameplay:


Cheat Codes:
Pokemon Carmine Red Cheat Codes
Download:
Pokemon Carmine Red Demo v1 (Completed)

–CIA Version for Nintendo 3DS Below–

Pokemon Carmine Red Demo v1 CIA (Completed)

Posted by Pokemoner.com