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Pokemon Magical Altering Gym Menagerie

Pokemon Magical Altering Gym Menagerie
Name: Pokemon Magical Altering Gym Menagerie
Remade by: U.Flame
Based on: Pokemon Fire Red
Source link – credit: https://www.pokecommunity.com/showthread.php?t=461764
Description:
Hello, Welcome back to Ducumon and I’m Pokemoner. We will play Pokemon Magical Altering Gym Menagerie by U.Flame! It’s a Short GBA Hack ROM and based on Pokemon Fire Red. You can know U.Flame if you played Pokemon Naillevaihcam. Well,

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This game is a fun game with too many mysterious, puzzles you must explore in this game. It has too many features such as Fairy Type, Pokemon – Moves – Abilities from later gen, Improved AI, and more… And now, Let’s play this game! It’s playable in English now!

What is this?
This was my entry for Anthroyd’s fourth Make A Great Map contest. Just as Naillevaihcam won 1st place in the second contest, this one also won 1st place for the fourth contest as well! For context, Make A Great Map is a sort of Game Jam-like contest where participants have 30 days to make a complete, conceptually single map, with a beginning and end. Besides being from the same series of contests, this game and Naillevaihcam have no connection to each other, they use the same placeholder player sprites because of the time constraints, it was simply easier to do. The theme for this particular contest was Gym Interior, as well as a list of gimmicks to choose from, and so I chose the gimmick: “The move Teleport must play a key role in completing the hack.” No spoilers, but that alone should give away what this game will be about. I didn’t think I would top Naillevaihcam, but I was so inspired by an idea that I practically self-crunched the whole month to get this done, and I’m proud of how it came out. Like Naillevaihcam before it, this is a relatively short but fully complete game. The only changes between the contest release and this one is some bug fixing and cleaning up. If any new updates like additional fixes come up, I’ll update as needed, but I will not be adding any new content. The point is mostly to show off everything I was able to do in a month’s time. If you speedrun straight to the credits, you might have a slightly faster experience than Naillevaihcam, but if you take your time and experience all the content, it just may end up being over thrice as long. There’s a ton of optional content this time around, and it’s up to you to decide when you’ve had your fill. This game doesn’t simply end at the credits, it ends when you want it to, so have fun!

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Story
Welcome to the Magical Altering Gym Menagerie! Or MAGM for short. This is a yet-to-be-approved-by-the-Pokémon-League Gym challenge that should test your wits and your skills! The goal of this Gym is to collect 8 pins to earn the right to challenge the Gym Leader, Sothoth. Note that while there are more than 8 pins available, it is not mandatory to collect them all. I highly encourage you to talk to Sothoth whenever you’re unsure of what to do next. She has a lot of helpful and contextual dialogue and will comment on many, many different things from your progress and accomplishments, to hints on what you need to do next. Just keep in mind the waiver you sign when you get started, MAGM inc. is not responsible for injuries, displacement, lost items, persons, dimensions, or sudden dimensional implosions.

Features
As this hack utilizes Skeli’s Dynamic Pokémon Expansion and Complete FireRed Upgrade, you can expect many of it’s included features by default, such as:
– Pokémon, moves, abilities, and various battle mechanics from later generations
– Customized battle-ready Pokémon in both your starting Party as well as the PC
– Improved AI
– Ability pop-ups
– Trainers with EVs
– Fairy type
– And more!

How It Works: The Teleport Gimmick
I recommend reading this part only after discovering how to properly use Teleport, or if you’re still stuck even after talking to Sothoth.

So, the reason I chose this gimmick was an idea I had where Teleport doesn’t bring you to the last Pokémon Center, but to different locations entirely. After some deliberating with friends, my friend who is credited as The Saltiest Man I Know, suggested held items as the method, so that’s what I decided to go with. At first, I tried messing with the sethealingplace scripts, but upon learning how new field moves work in CFRU, I was able to substitute the original Teleport function with my own custom script, which was later improved on by Skeli. The script checks the Teleporting Pokémon’s held item and changes destination accordingly. If they hold nothing or an item that isn’t special, you’re taken to the lobby. If they hold a type-boosting item, you’re taken to an alternate dimension matching that associated type. There are a couple of other special items I’ll get to later as well. So that means there are well over 8 pins to collect, with 1 per dimension, so over half the game’s content is entirely optional. There’s one dimension for all 18 types, 2 secretly compatible items that take you to secret dimensions, and 5 alternate items that take to the same dimension the type boosting items do. Those alternate items are Fresh Water, which takes you to the same Water dimension as Mystic Water, Iron Plate, which takes you to the same Steel dimension as the Metal Coat, The Flame Orb, which takes you to the same Fire dimension as the Charcoal, and The Toxic Orb and Black Sludge, both of which take you the same poison dimension as the Poison Barb. The 2 secret items are the Light Ball, which the Pikachu in your PC is holding, which takes you to a special Pikachu dimension, and the MAGM Badge you earn after beating Sothoth, which takes you to the secret boss and ending. The way the actual Teleport script works are after confirming the held item, it copies your X and Y coordinates to the destination so you warp to the same tile in relation to the maps, all of which share the same height and width. Each map also contains a level script that checks the tile you enter in, if it detects you end up in a problematic tile, it warps you to the map’s entrance. Problematic tiles are walls, void, obstacles, water, shore next to the water, on top of people, and behind Sothoth. I manually set every used tile that’s considered problematic to have the behavior byte it checks for, at least until Skeli showed me how to use CFRU to detect movement permissions and water. I had already finished the behavior byte method by then, however, so that really just ended up being used to check for water. Still, a big thanks to him for that, and CFRU as a whole, as Teleport could not have ended up this way without him.

Remember Ducumon Website just uploaded and stored this game. You can download it on the Source link! We don’t force you to download from Ducumon Website!

This game is a GBA Hack ROM! It’s Complete… maybe but Playable in English!

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Screenshots:
Pokemon Magical Altering Gym Menagerie
Gameplay:


Cheat Codes:
Pokemon Magical Altering Gym Menagerie 1 Cheat Codes
Download:
Dowload Pokemon Magical Altering Gym Menagerie 1 (Playable)

— CIA Version for Nintendo 3DS Below —

Dowload Pokemon Magical Altering Gym Menagerie 1 CIA (Playable)

Posted by Pokemoner.com