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Pokemon Emerald Final

Pokemon Emerald Final
Name: Pokemon Emerald Final
Remake From: Pokemon Emerald
Remake by: dearman4
Source – Credit on Pokemon Emerald Final: pokecommunity.com/showthread.php?t=410480
Description:
Pokemon Emerald Final is based on Pokemon Emerald by dearman4. It’s a Feature Hack then it’s the completed story with more features.

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Frequently asked questions
Q: Will there be additional Pokemon added from later generations?
A: Only fourth-gen evolutions, but that isn’t something that will be soon

Q: Does this hack have Fairy Type?
A: No, and no plans to add it.

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Q: Can I use this as a ROM base?
A: Absolutely, just credit me and let me know what you’ve made because I would love to see it!

Q: How did you add [insert feature here]
A: Happy to help but please ask this in the form of a personal message not a post on this.

Q: Can you make this feature optional?
A: If it’s something that you can convince me on, sure! Just give me a good reason.

Q: Can you make a patch that has only a certain feature or two to add to my ROM?
A: If it is something easy, sure! But again please ask this in a message not a public post here.

Q: Found a bug!
A: That is always appreciated, but please look to be sure its not one already known about!

Q: How do I catch/evolve this pokemon?
A: Literally every pokemon’s location and evolution methods are listed in the DOCUMENTS, as well as there being a chart detailing the encounter chances in every cave, patch of grass, or water source as well as the required fishing rod!

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Q: Is (insert pokemon here) really where the DOCUMENTS says?
A: I can assure you, with absolute certainty, beyond a shadow of a doubt, that the Wild Encounter List is completely 100% accurate. If it says they’re there, then they are definitely there…

Current Version: 7.38

Features included:
National Pokedex enabled from the start
All 386 Pokemon are available through catching/breeding and in-game events, all event items available at Lilycove mart
Trade evolutions changed to stones or levelup (all evolution stones available at Lilycove mart)
HM moves are eraseable [Thanks to JPAN and kleenexfeu]
TMs are reusable
Running allowed indoors
Both the Mach and Acro bikes are available to purchase at the Mauville Pokemart (I hate switching between them)
Reusable Move Tutors
Catching Pokemon gives experience [Thanks to Logan and DoesntKnowHowToPlay]
EVs are capped at 252 [Thanks to Touched and Artemis64]
The in-game time can now be changed (activated next to Shoal Cave to allow easier access to both tides) this doesn’t affect the Day/Night cycle because it is tied to your system time [thanks to Chaos Rush]
The entire Safari Zone is open from the start and it provides you with the PokeBlock case
The fishing system is now much easier to deal with, hitting ‘A’ too early or too late won’t lose the pokemon on the hook and you only ever get one “Oh! A bite!” message (Thanks to DizzyEgg)
Mirage Island spawns after The Elite Four (thanks to igorfs10)
The summary screen now has stats affected by natures color coded (Red for increased stat, Blue for decreased stat) [Thanks to DizzyEgg]
Rare berries now purchaseable (PokeBlock ingredients in the Contest Hall, battle oriented berries in The Battle Frontier mart)
Altering Cave is now an EV Training area, just interact with the signs inside the cave to initiate battles with high EV yield pokemon (no more random encounters inside) There is also an NPC to heal your pokemon and show EV/IVs inside the cave.
Flash now lights up the whole screen [Thanks to MWisBest]
Black and White’s repel system (asks you if you want to use another when one expires) [thanks to Chacha Dinosaur]
Ability Switcher in the Daycare [thanks to Chacha Dinosaur]
NPC in the Daycare who will show your party’s EVs and IVs [thanks to jiangzhengwenjzw]
Maximum money is 9,999,999 [thanks to Chacha Dinosaur]
Berries ask to be watered when planted and replanted after picking (thanks to igorfs10)
Auto turn around after healing at a Pokecenter (got the idea from Crystal Clear)
Changes to learnsets to include not only FR/LG exclusive moves, but also prior evolution moves (it always made no sense to me how Shiftry and Ludicolo lose access to their movepool almost entirely) this includes a few instances of baby Pokemon being able to be taught by move tutor but not their evolved form, they now can use the tutors like the pre-evolution
IV Perfector in Devon Corp (the scientist on the second floor at the bottom left desk) Steven must be defeated before he will work
Nature switching at the Battle Frontier
NPC that can set your Pokemon’s level to 50 at the Battle Frontier
Birch no longer ASKS you to go see his kid after being saved, autofire B with aplomb (as I usually do for the beginning)
Obtain the Exp. Share upon delivering the letter rather than having to backtrack
HM moves are usable without being taught, simply acquire the requisite badge
Steven can be re-battled
Physical/Special Split with icons (thanks to DoesntKnowHowToPlay)
Visual day/night cycle for the overworld (thanks to prime-dialga)
Game fully de-capitalized [thanks to Le pug]
Kanto or Johto starters

Planned Features:
Improvement to non-standard Emerald Legendaries such as Zapdos or Entei, they are currently spawning like regular wild pokemon in a specific location.
Pokemon gender switcher
Safari Zone time re-upper and ball seller

This game is a GBA Hack ROM. It’s completed in English!

Screenshots:
Pokemon Emerald Final
Gameplay:


Walkthrough/Cheat:
Pokemon Emerald Final – Cheat + All Pokemon Locations + TM Locations
Download:
Download Pokemon Emerald Final v7.38 + Doc (Completed)
Download Pokemon Emerald Final Kanto Starter v7.38 + Doc (Completed)
Download Pokemon Emerald Final Johto Starter v7.38 + Doc (Completed)